After weeks of Vulkan work, just trying to get back to where I was, it feels amazing to be making good progress again.

As well as moving the website and forums over to, this week I focussed on optimizations and improvements to the rendering of water, grass and trees. Things in the distance looked a bit pixelated before, but now thanks to MSAA and mipmapping, everything looks nice and smooth.

I also got render-to-texture working again, so I can display pictures in the UI of in-game objects. And I coded a new slider UI element which can now be used to adjust the render distance in-game.

Next week I need to get fire rendering again, and like every step of this process, I’ll be making it look better than before too. So hopefully I have some nice looking fire to show you next week. See you then!