SAPIENS

Sapiens is the debut PC title from solo developer Dave Frampton, known for The Blockheads, Chopper, and Chopper 2.

In Sapiens you create your own primitive civilization. Lead your tribe from the ground, immersed in the world while you shape it. Build towns and industry with complete freedom and control, from placing the tiniest pebble to constructing monumental structures. Start with nothing and advance through thousands of years of technological advancement in this intimate yet expansive colony sim.

Sapiens is launching in Steam early access very soon, with a demo available now!

You can play the demo and add Sapiens to your wishlist on the Sapiens Steam page

News is posted here on this page, there are semi-monthly video dev blogs on YouTube, you can join us on the Sapiens Discord, or you can follow @playSapiens on Twitter.


Latest News


Video Devblog #60 - You can finally play!

After 7 long years of development, a demo has just been released for Steam Next Fest. This devlog goes over the process of getting the demo and trailer out, covers how the game is being received so far, and what's happening next. (Read More...)

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Sapiens to debut in Steam Next Fest June 2022

After 7 long years of development, Sapiens will finally be in your hands very shortly! (Read More...)

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Video Devblog #59 - Light at the end of the tunnel

We're on the home stretch and the early access release isn't too far away now. (Read More...)

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Video Devblog #58 - Mountain top flute solos

It's been a while since the last video, so it's time to catch up with all the latest progress as we inch closer to the Early Access release. (Read More...)

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Video Devblog #57 - Modelling, Animation, and Early Access

The game is really starting to come together with lots of refinements in the gameplay and UI. I've also been working on the sapien models and animations, and in this video I go into some specifics of how the models have developed over ti... (Read More...)

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Video Devblog #56 - Large Tribes

The first alpha testers are creating some pretty large tribes which has exposed a number of issues. This video shows some of the problems and solutions I've found around pathfinding and AI, as well as some new content and mechanics that ... (Read More...)

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Video Devblog #55 - Alpha Testing Begins

Finally the game has gone out to the very first few testers, and it's great to be getting some feedback. (Read More...)

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Video Devblog #54 - Realistic Clouds

In this video I show you how the new clouds are looking and the methods I used to create and render them. (Read More...)

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Video Devblog #53 - High Resolution Terrain

I decided it was time to increase the detail of the terrain, both in the map and in the distant hills and mountains. It was a bit tricky, and in this video I explain some of the techniques I used to pull off. (Read More...)

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Video Devblog #52 - Lush Foliage & Tech Trees

This time I started by working on the new tech tree, with a big overhaul of the skills system making it easier to tell your sapiens what to do. Then I made some major improvements to the grass and tree foliage rendering. (Read More...)

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